Internship
App Redesign

Compassion International

As a summer UX Design intern at Compassion, I designed a new version of a developing app based on past usability testing, working alongside the UX Designer for the app.

Impact

Lowered Survey Navigation time by 67%

I designed a single page that contained all required surveys and data collection task, eliminating previously tedious process.

Data dashboard in development

The team was so pleased with my design they used my version of a new product page currently in development.

Simplified data representations

BUT FIRST...

What does Compassion do?

Compassion is a Christian nonprofit that seeks to improve the long-term development of children globally who live in poverty through 8500 churches around the world. Compassion partners with local churches in 29 countries to provide child sponsorships, resources, and education to their communities.

The Program Cycle App

The Program Cycle App allows local churches to create targeted intervention plans in the community. Targeted intervention plans are in depth interventions that target high-need areas of a church, like nutrition, physical health, literacy, and more.

The app allows churches to:

Assess the highest needs of their children
Plan and monitor interventions
Collect progress data on children
Why a redesign?

Usability testing showed the app was not user friendly, hindering users from effectively creating and monitoring community interventions.

Below is a screenshot of the user research data I analyzed before the redesign.

The painpoints

Confusing Navigation

The app is complex with deep navigational hierarchy. Users found themselves getting lost in pages and unable to understand where to go. Below is an example of the amount of clicks it would take for a user to complete a single survey.

Unclear Data Communication

The visual markers used to communicate data were confusing users, stopping them from making important choices.

High Survey Workload

Church leaders already have heavy workloads. Asking leaders to complete so many surveys for data collection felt stressful, especially in conjunction with the lengthy navigation flows.

A KEY CHALLENGE IN THE DESIGN PROCESS

I was unable to get direct user feedback on my designs. Instead, I relied on collaborator feedback, heuristics, and design thinking practices.

IMPROVING DATA CLARITY

Through stakeholder feedback, I designed visual data markers to be more clear and concise.

I worked with visual designers, UX designers, and National Office leaders to understand the requirements needed for make PCA successful, which meant adjusting my redesigns accordingly. I was able to create improved design iterations based on business needs communicated to me.

More context - What does “implementation” or “effectiveness” mean?

The success of an intervention is measured by 2 variables: implementation and effectiveness. Implementation measures how far along an intervention is in its building process. Effectiveness measures the impact of an intervention on the local community.

Why I removed the icons from the data cards

While the icons in the original design were nice, users could not intuitively associate the symbols with their meaning. In the app, cards are side-by-side. In an environment where data comprehension should be quick and intuitive, users felt overwhelmed with the icon data markers.

CREATING CLEAR NAVIGATION

From researching industry design leaders, I made important decisions about navigation.

I relied on sources such as Google’s M3 guide, Nielsen Norman group, Mobbin, and UX stack exchange to understand how to improve navigation.

STREAMLINING DATA COMPLETION METHODS

I used my understanding of user pain points and information hierarchy to streamline data collection.

Most importantly, I used my ability to empathize with the user to create impactful and tangible product changes, like the addition of a single page for data collection.

A new page where all data entry can be completed

Before - Finding surveys to complete is a high effort task

Users were expected to navigate to each individual intervention, scan which surveys need data, and navigate to another intervention to complete more surveys. This put even more effort on the users to complete surveys - an already arduous task.

DESIGN SYSTEM DEVELOPMENT

I applied complex design system requirements on to version 2.

I used Compassion’s new design system on version 2 to increase cross-product cohesion. I also used many of Google’s M3 components to speed up development.

Final Design

Program Cycle App Redesign

New supporting secondary top navigation.

To support the deep navigational requirements of the app, a top navbar provides a roadmap to where users are.

Initial Design

New data collection page, streamlining survey completion.

Instead of having to navigate to individual intervention pages to complete surveys, a single page from home displays all surveys needing data.

Initial Design

Direct and intuitive data comprehension

Data comprehension made easier through direct language and labelling.

NEXT STEPS AND REFLECTION

Building a foundation for version 2

Version 2 is set to be developed in the next fiscal year. Ellie (my wonderful supervisor and mentor) will incorporate the most viable and effective redesign ideas and recommendations.

Working crossfunctionally in an agile environment

This was the largest professional setting I worked in. I worked with developers, stakeholders, and other designers and Compassion staff, helping me learn how to design with and for other people. More than anything, I got to learn from my UX design mentors how many meetings are required to be a designer! UX designers are not only designers, but also communicators, listeners, and facilitators.

Up next:
Thanks for stopping by, let's design together!